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What is Augmented Reality?

Augmented reality (AR) combines real-world experiences with overlaid virtual experiences making objects seem as if they are right in front of you in real-time. According to Azuma (1997), "AR consists of three important aspects: the combining of virtual and real objects, the ability or opportunity to interact with these objects in real time, and the accurate registration of three-dimensional real and virtual objects." Interacting with augmented reality applications can be done using a multitude of devices including mobile, headsets, tablets and computers, making it functional in space and time. Augmented reality carries vast potential for educational institutions, corporations and healthcare systems around the world. It enables users to connect with what at first may not have been considered feasible due to constraints such as time, location and accessibility.

In this week's OER, we will be exploring and discussing how mobile augmented reality can be utilized by teachers, along with careful consideration of the BC Curriculum, to potentially achieve a more engaging learning environment for Anatomy 12 students. 

Augmented Reality is predicted by some academics to be the fundamental user interface of the twenty-first century"

(as cited in Bower, 2014, p. 2).

Why Use Augmented Reality in Science and Health Education?
  • AR is widely available on mobile devices, stationary units and head mounted displays making it accessible for teacher and student use.

  • Interactive and dynamic AR systems aid in the achievement of core competencies, such as decision making, effective teamwork and creativity.

  • "AR provides many opportunities for more authentic learning experiences and appeals to multiple learning styles, providing students a more personalized and explorative learning experience" (Zhu et al., 2014, p. 2). 

  • It authorizes ubiquitous, collaborative and situated learning.

  • AR supports a sense of presence, immediacy, and immersion in the classroom.

  • AR supports visual learners in the sense they are able to visualize the invisible. 

  • AR bridges the gap between formal and informal learning.

Augmented-hero.png

Please pay attention to the following

details of this week's OER:

Lesson Objectives

  • Examine the benefits, limitations and possible implications of mobile AR in science and health education

  • Become familiar with AR as it pertains to the Anatomy/Physiology 12 BC Curriculum

  • Develop more confidence in using AR through active exploration and analysis of mobile AR applications

  • Make meaningful contributions to AR discussion threads by posting original thoughts and responding to others' thoughts

Suggested OER Timeline

Approximate times to read through each page are listed below:

  • Introduction - 7 min

  • Learning Framework - 6 min

  • A Teacher’s Guide - 5 min

  • Experience AR- 5 min

  • Arloon Academy - 8 min + Exploration Time

  • Your Body AR -  5 min + Exploration Time

  • Anatomy Atlas - 15 min + Exploration Time

  • Google Expeditions 10 min + Exploration Time

  • Activities - 20min

  • Total Time =  60 min + App Exploration Time

© 2019 by AR in Anatomy 12 - ETEC 523.

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